SELECT pwr.iconname, p.id, p.story_id, p.part_no, p.objective_no, p.persists, p.power_id, s.type as story_type, s.name as story_name, s.level_min, s.level_max, pwr.displayname, pwr.mouseovertext, pwr.helptext FROM cityof_temp_powers p JOIN cityof_stories as s on s.id=p.story_id JOIN cityof_i12_powers as pwr on pwr.id = p.power_id WHERE s.game="" and p.persists="Mission Specific" and p.story_id>0 ORDER BY s.level_min, s.level_max, s.id

Temporary Powers

You can earn many unique powers to supplement your character's own permanent powersets. Below I have begun to catalog the various temporary powers available.

Mission specific temporary powers cannot be retained beyond the completion of the mission for which they are awarded. Persistant temporary powers will last indefinitely provided you do not reach their usage quota.

Mission Specific Temporary Powers

You will lose these powers upon completion of the mission you obtain them in, so you may as well make the most of them.

Power Level Acquired from

Persistent Temporary Powers

These temporary powers will reain with you after you have completed the mission you were awarded them in. Some powers expire after a specified time, other after a certain number of uses.

Power Level Acquired from

Special Temporary Powers

These temporary powers are not obatined through missions, generally they are made available through completing certain tasks during special events.

Christmas Event Aquired by
[*] Build SnowBeast
Summon Snow Beast
Awarded for collecting 100 gifts
Not currently obtainable
[*] SnowBall
Ranged Special
Awarded for collecting 150 gifts during the Chirstmas 2005 event
Not currently obtainable
Empowerment Buff [Advanced] Aquired by
[*] Increase Recovery
Enhances Recovery
Craftable from an Advanced Empowerment Station
[*] Cold Resistance
Minor Cold Resistance
Craftable from an Advanced Empowerment Station
[*] Energy Resistance
Minor Energy Resistance
Craftable from an Advanced Empowerment Station
[*] Negative Energy Resistance
Minor Negative Energy Resistance
Craftable from an Advanced Empowerment Station
[*] Toxic Resistance
Minor Toxic Resistance
Craftable from an Advanced Empowerment Station
[*] Endurance Drain Resistance
Endurance Drain Resistance
Craftable from an Advanced Empowerment Station
[*] Grant Invisibility
Grants Minor Invisibility
Craftable from an Advanced Empowerment Station
[*] Disorient Resistance
Disorient Resistance
Craftable from an Advanced Empowerment Station
[*] Immobilize Resistance
Immobilize Resistance
Craftable from an Advanced Empowerment Station
Empowerment Buff [Basic] Aquired by
[*] Increase Attack Speed
Self +Recharge
Craftable from a Basic Empowerment Station
[*] Increase Flight Speed
Enhances Flight Speed
Craftable from a Basic Empowerment Station
[*] Increase Jump Speed
Enhances Jump Speed
Craftable from a Basic Empowerment Station
[*] Increase Run Speed
Enhances Running Speed
Craftable from a Basic Empowerment Station
[*] Fire Resistance
Minor Fire Resistance
Craftable from a Basic Empowerment Station
[*] Knockback Protection
Protects from Knockback
Craftable from a Basic Empowerment Station
[*] Knockback Increase
Increases Knockback effects
Craftable from a Basic Empowerment Station
[*] Smashing Resistance
Minor Smashing Resistance
Craftable from a Basic Empowerment Station
[*] Lethal Resistance
Minor Lethal Resistance
Craftable from a Basic Empowerment Station
[*] Increase Perception
Enhances Perception
Craftable from a Basic Empowerment Station
[*] Confusion Resistance
Confusion Resistance
Craftable from a Basic Empowerment Station
[*] Fear Resistance
Fear Resistance
Craftable from a Basic Empowerment Station
[*] Sleep Resistance
Sleep Resistance
Craftable from a Basic Empowerment Station
[*] Slow Resistance
Slow Resistance
Craftable from a Basic Empowerment Station
Empowerment Buff [Expert] Aquired by
[*] Psionic Resistance
Minor Psionic Resistance
Craftable from an Expert Empowerment Station
[*] Hold Resistance
Hold Resistance
Craftable from an Expert Empowerment Station
Siren's Call Merchant [Tier 1] Aquired by
[*] Raptor Pack
Toggle: Self Fly, -ACC
Available to buy from the merchant for 10000 Inf
[*] Low-G Pack
Toggle: Self Long Jump
Available to buy from the merchant for 10000 Inf
[*] Jaunt Initializer
Ranged (Location), Self Teleport
Available to buy from the merchant for 10000 Inf
[*] Web Grenade
Ranged, Target Immobilize, -Recharge, -Fly
Available to buy from the merchant for 10000 Inf
[*] EMP Glove
Ranged Energy DAM, Foe -END
Available to buy from the merchant for 10000 Inf
Siren's Call Merchant [Tier 2] Aquired by
[*] Stealth Suit
Toggle: Self Stealth, +DEF
Available to buy from the merchant for 10000 Inf
[*] Stun Grenade
Ranged (Targeted AoE) Disorient
Available to buy from the merchant for 10000 Inf
[*] IR Goggles
Toggle: Self +Perception
Available to buy from the merchant for 10000 Inf
[*] Cryonite Armor
Self, +Def(Smash, Lethal), +Res(Cold)
Available to buy from the merchant for 10000 Inf

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